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SREE VIDYANIKETHAN CAMPUS RADIO
Sree Vidyanikethan has launched CAMPUS RADIO in association with YOUNIFY, a day to day Campus Media & Networking platform for encouraging students to exhibit their latent abilities and creative talents. It is exclusively run by the students and the campus will be transforming into futuristic podcasting station to relay Edutainment and Infotainment content. One of the major advantages of having such communication media is that important information regarding various curricular, co-curricular and extra-curricular activities can be broadcasted and students as well as the staff members receive the same in a different style.
The CAMPUS RADIO is an unceasing activity being functioned with the support of eight teams of students. The teams are Scheduling team, Drafting team, Creative team, Audio editing team, Technical team, RJ team, Graphic design team and E-Publicity team. Coordination among the teams is the most essential practice. The teams are leaving no leaf unturned in uniting all into one and are making the activities on a grand scale. The policy of the CAMPUS RADIO is that the teams are refreshed regularly by replacing old and exhausted students with new and aspiring ones.
For monitoring these incessant activities, members of faculty have to play a vibrant role. The selected members of faculty guide and supervise the students with a sense of commitment on a regular basis. They are always at hand in clearing roadblocks in case of any. It is undoubtedly a collaborative work and only then the results of the activities will be highly effective and useful. The members of faculty and the students working in all the teams are given freehand to do activities creatively and productively.
Undoubtedly Sree Vidyanikethan has taken a step forward towards innovation by launching the CAMPUS RADIO for providing opportunities to students to think out of the box.
(A Social Service Cell)
The Hon’ble Chairman of Sree Vidyanikethan Educational Trust (SVET), Dr. M. Mohan Babu is always keen on Social Responsibility. Besides being successful in academics and placements, SVEC has been organizing Medical Camps, Environmental Awareness and Protection Programs on primary health care, hygienic environment, clean drinking water, proper sanitation, etc., through Institutional Social Service Cell Army Green.
Army Green was set up in the year 2013 under the stewardship of Mr. Vishnu Manchu, Chief Executive Officer, SVET. It aims to promote health care, sanitation, plantation and education to the people of villages in Chandragiri Mandal. Various programs are planned and organized by the students of SVEC. The medical camps are organized with the cooperation of Doctors and Para-medical Staff, general Physicians, Lab Technicians, Ophthalmologists, Dermatologists, Orthopedists, etc., participate in the camps and extend their services to the poor and needy.
Ms. Malepati Poojitha(17121A05C2)
Ms.Sadineni Gowri Priyanjali Chowdary(17121A05J8)
APP Development Club is a platform for students to develop their Mobile App Design and Development skills.
|1.||Problem Identification Hackathon||III and IV B. Tech||Hackathon is conducted among students of III and IV B.Tech to identify the best problem among their groups. TWO or THREE problems are selected|
|2.||Skilling Workshops||III and IV B. Tech||Skilling Workshops are undertaken by faculty for the selective group of students in relevant technologies|
|3.||Design and Develop Mobile Apps Challenge||III and IV B. Tech||A Design and Coding Challenge is organized for students|
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CAT Aspirants club is a platform for all students who aim to pursue Common Admission Test (CAT) and they prepare for the upcoming CAT exam which is inclusive of Quantitative Ability, Data Interpretation and Logical Reasoning and Verbal Ability & Reading Comprehension.
|1.||Expert Sessions with Alumni||II and III B. Tech||Expert Sessions by Alumni who are successful in their previous attempts and they interact with prospective CAT aspirants and clear doubts, guide them in preparation of Exams|
|2.||Preparatory Exams & Discussions||III and IV B. Tech||Subject or Topic Specific Tests are conducted for students as part of their preparation.|
|3.||Mock Tests||III and IV B. Tech||MOCK CAT tests are conducted by corresponding Secretary and team to understand their real stand and take-up preparedness|
Ms. C. Silpa
Dr. K. K. Baseer
Dr. A. Srinivasulu
Dr. P. Siva Kumar
Coding Club is a platform for students to enhance their programming skills. Under this club we regularly conduct training and coding contests to encourage students towards programming.
|1.||Training||15 hours||III B. Tech students||Gained programming skills on Python Data Structures, Control statements, Text files and GUI.|
|2.||Add- on Course||30 hours||II B. Tech students||· Gained programming skills on Python Data Structures, Control statements, Text files and GUI.
· Gained analytical skills using Python Libraries.
|3.||Quiz||2 hours||II B. Tech students||Students were able to Recap Python concepts and solve python scripts|
|4.||Computational Tasks||12 hours||III B. Tech students||Students were able to:
· Analyze, Design and Implement complex problems using Python IDE.
|5.||InfyTQ Module training||2 Months||III B. Tech students||· Able to crack placement exams using InfyTQ platform.|
|6||Hacker Rank||2 Months||III B. Tech students||· Able to crack placement exams using Hacker Rank platform.|
Mr. M. Thrilok Reddy
Dr. V. Lokanadham Naidu
Dr. K. K. Baseer
Web Development Club is a platform for students to improve their web design and development skills. Under this club we regularly conduct contests on design and development contests to encourage students.
|1.||Website Design (Front End) Contest (Using HTML and CSS)||August, 2020||III and IV B. Tech||Students exhibited skills to design website using HTML and CSS|
Game Development Club
The Game Developers Club is a professional, career-focused club dedicated to bringing all students of Information Technology together to learn about game development, learn in a team-based environment, network, and improve resumes and portfolios to get jobs upon graduation.
- To enable students to develop computer and mobile games individually and in teams.
- To enable students to continue their studies and to introduce them to scientific work in the areas of virtual reality, computer graphics, artificial intelligence.
- Initiating projects of computer and mobile game development.
- Creative design of computer and mobile games.
- Design and preparation of user interface.
- Specification and preparation of games assets.
- Programming of developing computer and mobile games.
- Organization and implementation of testing during game development.
Sree Vidyanikethan Engineering College has established an IDEA CLUB that aims to encourage and promote creativity and thoughtful ideas of the students.The activities of the club are expected to stimulate the pursuit of scientific knowledge, encourage the students potentiality to express scientific ideas and identify their field of interest in science and Technology. Mentoring support also is provided for the students to build their ideas into real time products.
|Sl .No.||Faculty Name||Dept|
|1.||Dr. N PADMAJA||ECEfirstname.lastname@example.org|
|2.||Dr. B NARENDRA KUMAR||CSE||Hod_cse@vidyanikethan.edu|
|5.||Dr. K. K. BASEER||ITemail@example.com|
|6.||Dr D SRINIVASULU||CEfirstname.lastname@example.org|
|8.||Dr. k. PARTHIBAN||CSSEemail@example.com|
|9.||Mr.T RAVI KUMAR||ECEfirstname.lastname@example.org|
|10.||Mr.K AYYAPPA SWAMY||EIEemail@example.com|
|13.||Mr.K K SHUKLA||ECEfirstname.lastname@example.org|
|1.||STEP-IN : Introduction to Idea Club and its Objectives, awareness on Institution Innovation Council (IIC), Enterpreneur Development Cell (EDC)|
|2.||KNOW THYSELF: Self Evaluation of Strengths, Weakness, Interests and talents.|
|3.||INNOVATIONS: Innovations and Role of Science and Technology in Innovations- Group Discussion|
|4.||SPARK:- Creative Thinking For Problem Solving: Gear the young minds to think Out of Box|
|5.||TOOLS: Learn how to present your Ideas and solutions.|
|6.||GEAR UP: Formation of groups of 2 or 3 students each.|
|7.||BRAINSTORMING SESSION-1 : Identify and discuss social, societal, ethical issues/Problems and propose few solutions.|
|8.||ASSIGNMENT-1: Submit brief report of the problems and proposed solutions and Discussion.|
|9.||HACKHATHON: Awareness on Programming challenges and Coding Contests.|
|10.||STARTUP: Awareness on Startup echo system.|
|11.||ACTIVITY BASED LEARNING: Success and failure stories of Startups, Roleplays/Debates/Group Discussions etc.|
|12.||GCSP: Grand Challenge Scholar’s Program, Orientation and Discussion|
|13.||VOICE YOUR OPINION: Sharing of Information and discussion.|
IDEA CLUB CO-ORDINATOR